![tales of symphonia colette strike skills tales of symphonia colette strike skills](https://statici.behindthevoiceactors.com/behindthevoiceactors/_img/chars/colette-brunel-tales-of-symphonia-4.6.jpg)
On field maps, characters are directed across realistically scaled environments. As with preceding games in the series, the world map can be traversed by foot, on the party's quadrupedal pet Noishe, and on flying vehicles known as Rheairds. The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world which the player travels through to reach the game's locations. Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen. Using the Eternal Sword, Lloyd merges Sylvarant and Tethe'alla together and germinates the Great Seed into a Giant Kharlan Tree to supply the world with mana. Mithos attempts to take the Great Seed with him but is foiled and killed by Lloyd. He succeeds but Mithos survives his apparent death and possesses a member from the party before fleeing to the comet Derris-Kharlan. Kratos is revealed to have been gathering materials to have Lloyd use the Eternal Sword. They decide to confront and defeat Mithos before seeking the Eternal Sword. Their actions instead destabilize the Great Seed, the supplier of mana to both worlds, causing it to grow and engulf Sylvarant at an exponential rate. After the party re-stabilizes the seed, they learn from Yuan Ka-Fai about the origins of Sylvarant and Tethe'alla and how they used to be one world but was split by Mithos with the Eternal Sword the party realizes they can save the world if they wield the Eternal Sword, merge the worlds, and germinate the Great Seed. The party learns that awakening the Summon Spirits in both worlds will sever the mana tie between them. Believing that to be the answer, they successfully sever all mana ties between the two worlds. The party leaves for Tethe'alla to search for a way to save both worlds and are joined by Zelos Wilder, Presea Combatir, and Regal Bryant. She tells them about how the two worlds vie for each other's mana through the journey of regeneration. Hoping to find answers from the angel Remiel, they party meets him at the final seal and are betrayed by Remiel and Kratos both are revealed to be part of Cruxis, an evil organization led by Mithos Yggdrasill. On their journey, they meet Sheena Fujibayashi who comes from Tethe'alla, a world parallel to Sylvarant. The purpose of the journey is to replenish Sylvarant with mana, a necessary energy to their survival. The path of the journey consists of five temples which must be unsealed by Colette. and how she learns ultimately to forgive, to learn, to try to be a better person- TO BE A PERSON AT ALL- and help others the way Asbel and the party did for her.Lloyd Irving and his friend, Genis Sage accompany the chosen, Colette Brunel and her guardians, Raine Sage and Kratos Aurion on her journey of world regeneration. and how she would happily die and sacrifice it all to protect the people who loved and protected her. after I've played the game so many times and spent way too much thinking about her character arc? I love Sophie so much I can't even begin to describe- Like I've always been a sucker for the whole 'someone learning to be human' and then toss in the fact that she grows from the party, that her bonds with them are so important that it becomes more than her programming, and how she goes from being a tool to being someone with her own feelings and her own hopes and dreams. have to admit when Graces was first announced I was shifty eyed staring at her because her entire thing seemed to scream warning signs but then now. How I feel about this character: *deep breath* I.