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Near the storage area for the train station are eight big domed bunkers. Bunker Hermetic Door: This extraction point is accessible by Scavs from the beginning.Holding this point alone is very difficult, it is better to have a team The difficult part of this extraction point is that it is very popular, there will be a firefight at this extraction point. Players will need to be inside the train to leave, not on top of it. It will blow its horn again one minute before leaving and twice as it closes the doors. The train will only stick around for seven minutes. The train arrives at the Rook trainyard between 25-35 minutes into the raid. Players will know when the train arrives because it will blow its horn twice when it arrives. Armored Train: The most obvious of the extraction points is the armored train.Some are easily accessible, and others take a bit of work and timing. The Reserve map has eight different extraction points. Extraction Points Image vie Battlestate Games These NPCs can mount some of the static machine gun emplacements scattered around the map, knowing where these are and keeping them in mind will allow players to intercept guards before they mount a machine gun. The guards tend to have heavier body armor than Gluhar, but a few well-placed headshots will make short work of them.
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Like Gluhar, the best way to handle the minions is to get in close to take them out. It is littered with abandoned train cars and a large station. The train yard is relatively large and can have some decent loot. The temporary storage and locomotive repair depot marked with a “K” and a Rook is directly south of the service and repair center (Knight) and the Airspace control center (King). Just north of the E2 bunkers is a tank but unfortunately, it is mainly there for decoration so players will not be able to re-enact The Ark mission from Halo 3 The E2 emplacement also features watchtowers that can make a decent sniper nest, but they are relatively isolated. One of the bunkers at E2 also has a mounted turret above it. The most notable loot is the 30mil round, which can be found near the tanks in the bunkers and is needed for a quest. The AA emplacements have bunkers that occasionally have decent miscellaneous loot. Theses are commonly referred to as Echo and Echo two.
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There is another similar one on the opposite end of the map marked by an “E” on the other side of the Pawn area. One of the best requires players to crouch-jump from a window onto another small roof before crawling in through another window to access the loot.Įast of the Knight and King area is the AA emplacement marked by E2 on the map. Please note that some of the rooms with the best loot can’t be accessed directly, getting into these rooms may require a little parkour. This area has some of the best loot on the map, particularly on the top floors of the classroom buildings. The Pawn area features a few enclosed buildings surrounding an abandoned helipad with a helicopter sitting on it facing south. Because of the Pawn mural, it is often called the Pawn area by players. The main area has a red brick building with a Pawn painted on the side. Just south of the Dome is the Barracks and classrooms marked by a Pawn on the map above. The Dome is a popular sniping location, so it is not uncommon to spawn in with a player already at the Dome picking off targets with a sniper rifle. It is also beneficial for surveying the map so players can get a better idea of where everything is located, including the possible location of Scav patrols and the map’s boss Gluhar. Its location makes it perfect for getting oriented when first spawning into the map. The Dome is a great vantage point granting a clear line of sight for a huge portion of the map. It is marked by the Queen chess piece symbol on the map above. In the northernmost area of the map is what most players call the Dome.